Why Developers Should Learn WebRTC (It's Easier Than You Think)
You need to build video calling into your app. Or file sharing. Or real-time collaboration. Or multiplayer gaming.
Your first thought: "This sounds complicated and expensive."
Your second thought: "I'll just use Zoom's API or Twilio or something."
But what if you could build it yourself, with more control, lower costs, and better performance? That's WebRTC.
And it's not as scary as it sounds.
What WebRTC actually is
WebRTC (Web Real-Time Communication) is a set of APIs that let browsers and apps communicate directly with each other.
In plain English: It lets your users' devices talk to each other without everything going through your servers.
Why that matters:
- Lower server costs (you're not processing all the data)
- Better performance (direct is faster than routed)
- More privacy (data doesn't touch your servers)
- Scales better (users provide bandwidth)
What you can build with WebRTC
Video/voice calling
Build your own Zoom competitor. Or add video calls to your existing app. Users connect directly to each other.
File sharing
Let users send files directly to each other. No uploads to your server, no storage costs, no bandwidth bills.
Screen sharing
Remote support, collaboration tools, online teaching screen sharing is just video of the screen.
Real-time gaming
Multiplayer games where players connect directly. Lower latency than server-based games.
Live streaming
Low-latency broadcasting. Better for interactive content than traditional streaming.
Data channels
Send any data peer-to-peer. Perfect for real-time collaboration tools, shared whiteboards, collaborative editing.
Why developers hesitate
"It sounds complicated." It is, initially. But so was learning your first programming language. You got through that.
"I need to understand networking." Some basic concepts, yes. But you don't need to be a network engineer.
"Browser compatibility." WebRTC works in all modern browsers. If you're supporting IE11, you have bigger problems than WebRTC.
"Firewall/NAT traversal." This is the actual tricky part. But libraries handle most of it for you.
The honest complexity level
Building a basic video call: Medium difficulty. Takes a weekend to understand, a week to build something decent.
Adding file sharing: Easy once you get the basics. Data channels are simpler than media streams.
Production-ready with TURN/STUN: Harder. Need to understand network traversal, handle edge cases, deploy relay servers.
Scaling to thousands of users: Hard. Need to understand mesh vs SFU vs MCU architectures.
But here's the key: You can start simple and add complexity as needed.
The easiest way to start
Step 1: Simple peer-to-peer demo
// Simplified version - real code has more error handling
const pc = new RTCPeerConnection();
// Get video from webcam
navigator.mediaDevices.getUserMedia({video: true, audio: true})
.then(stream => {
stream.getTracks().forEach(track => pc.addTrack(track, stream));
});
// Create offer, send to other peer (via your signaling server)
pc.createOffer().then(offer => pc.setLocalDescription(offer));
That's it. That's WebRTC. Obviously production code is more complex, but the core concept is simple.
Step 2: Add signaling
Peers need to exchange connection information. This happens through your server (WebSocket usually):
// Simplified signaling
socket.on('offer', async (offer) => {
await pc.setRemoteDescription(offer);
const answer = await pc.createAnswer();
await pc.setLocalDescription(answer);
socket.emit('answer', answer);
});
Step 3: Handle ICE candidates
These are potential connection paths. Exchange them and WebRTC figures out the best path:
pc.onicecandidate = event => {
if (event.candidate) {
socket.emit('candidate', event.candidate);
}
};
That's the basics. Real production code adds error handling, reconnection logic, UI, etc. But the core is straightforward.
Libraries that make life easier
Simple-peer: Abstracts away complexity. Great for beginners.
PeerJS: Easy peer-to-peer data and media. Good for quick prototypes.
Daily.co API: Managed WebRTC infrastructure. You handle UI, they handle complexity.
Twilio: Full-featured with great documentation. Costs money but solves hard problems.
Jitsi: Open source, full video conferencing solution. Can use as library or reference.
Real projects developers have built
Startup: Encrypted file sharing
Challenge: Users wanted to share files without cloud storage.
Solution: WebRTC data channels for direct transfer. Files never touch servers.
Result: Privacy-focused product, minimal server costs, successful launch.
Time to build: 2 months for MVP, 6 months to production-ready.
Freelancer: Remote tutoring platform
Challenge: Video calling plus whiteboard sharing for online tutoring.
Solution: WebRTC for video, data channels for synchronized whiteboard.
Result: Better latency than Zoom, lower costs than Twilio, happy clients.
Time to build: 1 month MVP, 3 months polished.
Enterprise: Internal video chat
Challenge: Company wanted private video conferencing, no data leaving network.
Solution: Self-hosted WebRTC infrastructure. Complete control.
Result: Met security requirements, no per-user fees, better performance on local network.
Time to build: 3 months with team of 3.
Common pitfalls (and how to avoid them)
Pitfall: Forgetting TURN servers
Direct connections fail sometimes (firewalls, corporate networks). TURN servers relay when needed.
Solution: Use free STUN servers (Google offers them). Run your own TURN server or use service like Twilio.
Pitfall: Not handling reconnections
Networks are unreliable. Connections drop. Your code needs to handle this gracefully.
Solution: Implement reconnection logic. Detect connection state changes, attempt to reconnect.
Pitfall: Assuming it'll work everywhere
Some corporate networks block everything. Some countries block peer-to-peer. Edge cases exist.
Solution: Provide fallback (relay through server). Test in diverse network conditions.
Pitfall: Not optimizing for mobile
Mobile networks are different. Battery matters. Users switch between WiFi and cellular.
Solution: Test on real devices. Implement bandwidth adaptation. Handle network changes.
Cost comparison: WebRTC vs alternatives
Building video calling
Twilio:
- Easy integration
- $0.004/participant/minute
- For 100 users doing 1hr meetings daily: ~$12,000/month
WebRTC self-hosted:
- More development time
- TURN server costs: ~$50-200/month
- For same usage: ~$200/month max
Trade-off: Development time vs ongoing costs.
File sharing
Cloud storage:
- Transfer and storage fees add up
- $1,000+/month for high usage
WebRTC:
- Minimal signaling server costs
- No transfer fees (peer-to-peer)
- $20-50/month for signaling
Winner: WebRTC by huge margin for pure file transfer.
When to use WebRTC vs alternatives
Use WebRTC when:
- Need low latency
- Want to minimize server costs
- Privacy matters
- Building something real-time
- Want control over infrastructure
Use alternatives when:
- Need something quick with minimal development
- Don't have developers who can handle complexity
- Need guaranteed support and SLAs
- Scaling requirements beyond WebRTC capabilities
Learning resources
Start here:
- WebRTC For The Curious (free book)
- MDN Web Docs on WebRTC
- Simple-peer examples
Then:
- Build simple video chat
- Add file sharing
- Experiment with data channels
Finally:
- Understand STUN/TURN
- Learn about SFU architecture for scaling
- Build production-ready app
Time investment: A few weekends to get comfortable, ongoing learning to master.
The business case for learning WebRTC
For freelancers:
- Offer WebRTC implementation as service
- Charge premium for specialized skill
- Stand out from WordPress developers
For startups:
- Save thousands monthly vs alternatives
- Build differentiating features
- Control your own infrastructure
For enterprises:
- Meet security/privacy requirements
- Reduce vendor dependence
- Customize for specific needs
For your career:
- Real-time communication is growing field
- Relatively few developers deeply understand it
- Companies need this expertise
The bottom line
WebRTC has a learning curve. But it's not impossibly steep. And once you understand it, you can build powerful features that would otherwise cost thousands monthly or require depending on third parties.
Is it worth learning?
If you're building:
- Real-time communication
- Collaboration tools
- Privacy-focused products
- Cost-sensitive applications
Then yes, absolutely worth it.
The hard parts (NAT traversal, codec handling, protocol specifics) are handled by browsers. You just need to understand connection setup, signaling, and basic architecture.
Start small:
- Build simple demo (weekend project)
- Add file sharing (day project)
- Make it production-ready (week project)
- Scale it (ongoing)
You don't need to understand everything before starting. Start, break things, learn, iterate.
Because the alternatives are:
- Pay someone else ongoing fees forever
- Depend on third-party infrastructure
- Accept limitations of their platform
Or... learn WebRTC and build it yourself. More control, lower costs, better performance, deeper understanding.
For developers building modern web apps, WebRTC isn't optional knowledge it's foundational. The sooner you learn it, the sooner you unlock a whole category of applications you can build.
See WebRTC in action: Try NotesQR built with WebRTC for direct file transfers.
Questions about implementation? Reach out on LinkedIn or X.com.